Action Editor
Similar to how all quest stages have objectives, they can also perform actions. An action is something that happens during a stage, but is typically cosmetic and doesn't inherently progress the quest. For example, causing a player to lose hunger or get struck by lightning are considered actions.
To make an action, run /quests actions in-game (or from the console, with limited features). You will be greeted with the following:

Enter '1' in chat so the plugin may prompt you to enter a name for your action. This can be any alphanumeric sequence, which means letters and numbers are OK, but no special characters or symbols! Don't worry, you can change it later if you're unsure.
After you've chosen a valid name, this screen will appear:

Expand to see the breakdown.
Change the name of your action
Send message, clear inventory, give items, apply potion effects, set hunger level, set saturation level, teleport to location, or execute commands
Set time to fail quest and whether to cancel the quest timer
Set effects or set explosion locations
Set storm or thunder in a particular world, or set lightning strike locations
Action to spawn mobs
Run a Denizen script
Action to fail the quest
Finish working on your action
Discard all work on your action
For now, enter '5' for the Weather menu, then '2' to set up an action which will force thunder across a world for a while.

Input '1' to select one of your Minecraft server's worlds by name. They will be listed for your convenience, but you can only select one! You may create a second action later if you wish to deal out thunder across multiple worlds.
Once that's done, enter '2' to set a duration of time in seconds. This is how long your thunder action will last for. As an example, type in 180 for the event to last 3 minutes. Now, enter all the appropriate prompt numbers for 'Done' until you've saved your action.
Nice job! Unlike the Quest Editor, there is no need to reload the plugin. Exit the Action Editor and then create or edit a quest in the Quests Editor. Go to the 'Edit Stages' menu and, after setting at least one objective, select option 9 to run the action before, during, or after the stage:

Expand to see the breakdown.
Activate on start of stage
Activate at end of stage
Activate if player fails quest
Activate if player dies during stage
Activate if player disconnects during stage
Activate if chat message sent during stage
Activate if command run during stage
Save and return to previous menu
Chat and command actions are run during the stage when the player enters a specific keyword or command in-game, respectively.
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