Modules
Notice: This information is intended for intermediate users. Read carefully!
Plugins which integrate with Quests to provide Custom Objectives, Rewards and Requirements, use what are known as modules. A module is a jar file created by developers using the Quests API, which acts as a middleman between Quests and the integrating plugin. This is in contrast to a dependency, which you typically do not need a module for.
Module jars must be placed in the Quests/modules folder, while the target plugin goes in the /plugins folder as usual. Note that all modules are entirely optional and you may add or remove them as seen fit. Below is an incomplete list of popular plugins for which a module is known to exist, along with a description of how it links.
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🌟 = Recommended for optimal user experience | 💲 = May require purchase of premium resource |

Adds "Start arena", "Open shop", "Buy item", "Buy upgrade", "Destroy bed", "Kill player", and "End arena" objectives.
Adds a "Kill CustomMobs" objective.
Adds "Finish dungeon", "Get reward item", "Get reward level", "Get reward money", and "Kill dungeon mob" objectives.

Adds "Start conversation" and "End conversation" objectives.
Link with various Magic spells and tasks.

Adds "Start arena", "Open shop", "Buy item", "Buy upgrade", "Destroy bed", "Kill player", and "End arena" objectives.
Adds "Skill" reward and requirement.
Adds "Kill mobs", "Finish wave", and "Complete arena" objectives.
Adds "Kill MythicMobs" objective, plus other features depending on version.